inspect_widget_blueprint
Read UWidgetBlueprint structural properties for debugging and analysis, covering parent class, compile status, animations, delegate bindings, and inherited slots.
Instructions
Read UWidgetBlueprint-specific structural properties: parent class, blueprint compile status, palette category, animations (with start/end/length and binding count), delegate property bindings, inherited named slots from parent class, and the property-bindings count. Complements inspect_blueprint (variables + graphs, inherited from UBlueprint) and inspect_widget_tree (widget hierarchy); cross-link via shared asset path. C++ handler; no new Build.cs deps (UMG + UMGEditor already present).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a UWidgetBlueprint, e.g. /Game/UI/WBP_HUD. |