list_levels
List all levels in the Unreal project using optional path and name filters. Avoids needing to know package paths in advance.
Instructions
Enumerate every UWorld asset (level) in the project. Optional path_under defaults to '/Game/'; optional name_contains is case-insensitive substring filter. Closes the gap where load_level_by_path required the caller to already know the package path.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path_under | No | Recursive package-path filter; defaults to /Game/. Must start with /Game/ or /Engine/. | |
| name_contains | No | Case-insensitive substring filter on the level asset name. |