find_unused_assets
Scans a content folder, finds assets with no references, and returns them for cleanup. Ideal for identifying unused content before shipping.
Instructions
Enumerate assets under a content path and report which have zero referencers (i.e. nothing in the project references them). Composes find_assets + inspect_asset bridge-side. Useful for content cleanup audits before shipping. Returns the first limit unused assets and a truncated flag when more remain.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path_under | No | Folder to scan. Default /Game. Recursive. | |
| class_filter | No | Optional UE class path filter (e.g. /Script/Engine.Texture2D) to scan only assets of one type. | |
| limit | No | Max unused assets to return (default 100, max 10000). Scan halts once this many unused are found OR the scan exhausts. |