bulk_rename_assets
Rename multiple assets in one call by supplying a list of source paths and new leaf names. Each operation creates a redirector at the original location.
Instructions
Rename multiple assets in one call by composing the rename_asset C++ handler bridge-side. Each rename leaves a redirector at the source per UE's standard semantics. Schema differs from bulk_delete_assets / bulk_move_assets: takes a renames list of {path, new_name} objects so each asset gets a per-entry leaf name. Returns per-entry results plus aggregate counts. Mirrors the bulk_*_assets result-shape convention. SYNTHETIC bridge-side handler.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| renames | Yes | List of {path, new_name} pairs to rename. Each path must be a non-empty string with no NUL byte and no '..' segment. Each new_name must be a non-empty leaf name (no '/' or '.'). | |
| continue_on_error | No | When true (default), keep renaming after an individual entry fails and surface per-entry errors in results; when false, stop after the first failure and return partial results. |