bulk_fix_redirectors
Resolve UObjectRedirector stubs across multiple content folders in a single call. Useful after bulk asset moves or renames to clean up redirectors without per-folder commands.
Instructions
Resolve UObjectRedirector stubs across multiple content folders in one MCP call. Composes fix_up_redirectors per folder. Useful as a follow-up to a sweep of bulk_move_assets / bulk_rename_assets calls (each of which leaves redirectors at the source paths) so the LLM does not have to issue one fix_up_redirectors per touched folder.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| folders | Yes | Content folder paths under which to fix up redirectors (e.g. ['/Game/Materials', '/Game/Textures']). Each non-empty, NUL + '..' segments rejected, max 100 entries. | |
| recursive | No | Default true. Echoed back in the response for clarity; fix_up_redirectors itself always operates recursively under the supplied path -- this field exists so callers can capture intent without having to track it separately. | |
| continue_on_error | No | Default true. When false, stop at the first per-folder fix-up failure and emit halted_at_index. |