set_camera_transform
Position the level-editor viewport camera by specifying world-space location and rotation. All coordinates default to zero if omitted.
Instructions
Set the level-editor viewport camera transform. SYNTHETIC bridge-side handler (PR #46 language-shim experiment): single execute_unreal_python round-trip. All location/rotation fields are optional and default to 0.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | {x, y, z} world-space; missing fields default to 0. | |
| rotation | No | {pitch, yaw, roll} in degrees; missing fields default to 0. |