inspect_physics_asset
Retrieve structural properties of a physics asset, including preview skeletal mesh, body and constraint setups, bounds, and profiles.
Instructions
Read structural properties of a UPhysicsAsset: preview skeletal mesh cross-link, body setups (one per simulated bone with bConsiderForBounds + is_in_bounds_subset flags), constraint setups (joint between two bodies with child/parent bone names), bounds-bodies subset count, named physical-animation profiles, named constraint profiles. Pairs with inspect_skeletal_mesh via shared preview_skeletal_mesh path. C++ handler; no new Build.cs deps (Engine + PhysicsCore cover UPhysicsAsset / USkeletalBodySetup / UPhysicsConstraintTemplate). Null-skips TObjectPtr and TObjectPtr entries (PR #55->#57 lesson).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | UE asset path of a UPhysicsAsset, e.g. /Game/Characters/Hero/PHYS_Hero. |