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godot_simulate_network_conditions

Simulate network conditions like latency, jitter, packet loss, and offline mode to test application resilience.

Instructions

Inject simulated latency, jitter, and packet loss.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations are all false (no readOnly, idempotent, or destructive hints), so the description carries the burden of disclosing behavior. It only says 'Inject', implying mutation, but does not explain whether the effect is temporary, how it can be reset, or whether it impacts the running project. No details on side effects or reversibility.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise, just one short sentence, and front-loads the action. However, it lacks any structural elements like sections or outcome information. It is not verbose, but it is under-specified, making it less useful than an equally concise but information-dense description.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with four parameters, an output schema, and no behavioral annotations, the description is grossly incomplete. It does not mention how the simulation is applied, whether it affects the running game, how to revert it, or any constraints (e.g., value ranges for packet_loss). The agent would have to infer all of this, risking misuse.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description mentions latency, jitter, and packet loss but omits offline_mode, which is a key parameter. Since schema coverage is 0% (top-level parameter has no description), the description must compensate, but it doesn't explain parameter interactions or defaults. It adds minimal value beyond the schema property names.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (inject) and the subject (simulated latency, jitter, packet loss). It is specific enough to distinguish from siblings like configuration of multiplayer spawners, which are about setup rather than network simulation. However, it doesn't explicitly contrast with any similar tool, so it lacks explicit differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool, what scenarios it fits (e.g., testing network resilience), or when alternative tools (like godot_configure_multiplayer_spawner) might be more appropriate. The description provides zero context for choosing this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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