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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
GODOT_PATHYesPath to the Godot executable
GODOT_PROJECT_PATHYesPath to the Godot project directory

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
godot_get_versionB

Get current Godot Engine version, build info, mode, and project path.

godot_get_project_settingsB

Query settings from project.godot (application name, display, physics, etc).

godot_set_project_settingA

Write or update a configuration setting in project.godot.

godot_list_project_filesA

List files in the Godot project tree matching patterns and extensions.

godot_list_nodesA

List all nodes in the active scene tree with hierarchy, types, and properties.

godot_get_nodeA

Inspect a specific node's type, script, groups, signals, and properties.

godot_create_nodeB

Create and add a new node of any Godot class to the active scene.

godot_modify_nodeA

Update properties on an existing node in the active scene.

godot_delete_nodeA

Remove a node from the active scene tree.

godot_connect_signalC

Connect a signal from a source node to a target node method.

godot_instantiate_sceneA

Instantiate a packed scene (.tscn / .scn) as a child node.

godot_save_sceneA

Save the currently edited scene to disk.

godot_open_sceneC

Open a scene file (.tscn) in the Godot Editor workspace.

godot_create_sceneC

Create a brand new scene file with root node and save to disk.

godot_reparent_nodeB

Move a node to a new parent in the active scene tree.

godot_duplicate_nodeB

Deep duplicate a node with signal and script flags.

godot_set_node_ownerB

Set or synchronize the owner property of a node.

godot_diff_sceneB

Compare two scene files (.tscn) and generate structural diffs.

godot_validate_scriptB

Parse and validate GDScript code for syntax and type errors.

godot_create_scriptA

Create a new GDScript file with template code and class extends.

godot_attach_scriptA

Attach or detach a GDScript to/from an active node.

godot_reload_scriptsB

Force reload modified GDScript resources in memory.

godot_get_node_script_infoB

Inspect exported properties, methods, constants, and signals.

godot_lsp_queryC

Query symbols, definitions, references, or hover documentation.

godot_lsp_renameA

Perform cross-file semantic symbol rename.

godot_get_class_infoB

Query class inheritance, properties, methods, and signals from ClassDB.

godot_get_documentationA

Fetch built-in documentation for classes, methods, and properties.

godot_evaluate_expressionC

Evaluate arbitrary GDScript expression safely at runtime.

godot_run_projectB

Launch project or scene in debug mode via CLI.

godot_run_testsC

Execute test scenes or unit test runners headlessly.

godot_take_screenshotB

Capture full screenshot of active game or editor viewport.

godot_generate_gut_testB

Scaffold GUT test script for a target class or script.

godot_run_gut_testsC

Execute GUT test suites and capture test results.

godot_validate_shaderA

Compile and check Godot Shader Language code for errors.

godot_create_materialC

Create StandardMaterial3D, ORMMaterial3D, ShaderMaterial, or CanvasItemMaterial.

godot_create_shaderB

Create custom Godot shader (.gdshader) with matching material.

godot_set_shader_paramB

Set shader parameter uniform values on a ShaderMaterial.

godot_configure_particlesC

Configure GPUParticles2D/3D or CPUParticles2D/3D node emission.

godot_configure_environmentB

Adjust WorldEnvironment background, glow, tonemap, and ambient light.

godot_configure_cameraC

Create and configure Camera2D or Camera3D viewports and FOV.

godot_configure_render_settingsA

Tune anti-aliasing, shadow quality, V-Sync, and upscaling.

godot_capture_viewportA

Capture high-resolution viewport frame for AI Vision inspection.

godot_configure_lightmap_giC

Configure 3D GI pipelines (LightmapGI, VoxelGI, ReflectionProbe).

godot_bake_lightmapsC

Trigger lightmap or voxel GI baking for the active scene.

godot_setup_xr_rigB

Scaffold XROrigin3D, XRCamera3D, and XRController3D tracking rig.

godot_configure_xr_passthroughC

Configure OpenXR passthrough mode and foveated rendering.

godot_dispatch_compute_shaderB

Execute compute shader on GPU via low-level RenderingDevice API.

godot_inspect_rendering_deviceA

Query GPU RenderingDevice device name, vendor, limits, and capabilities.

godot_scatter_multimeshB

High-performance GPU instanced scattering across a 3D bounding area.

godot_configure_lod_managerC

Configure visibility ranges, LOD distance thresholds, and cross-fade modes.

godot_reimport_assetC

Trigger reimport of asset files with custom import parameters.

godot_create_collision_polygonC

Generate CollisionPolygon2D/3D shapes from sprite alpha or mesh.

godot_configure_gltf_importA

Configure GLTF/GLB 3D model import presets.

godot_instantiate_modelC

Instantiate a 3D model asset into the active scene.

godot_audit_assetsB

Scan project for unused assets, missing dependencies, or broken paths.

godot_clean_orphansB

Remove or quarantine unreferenced and orphaned asset files.

godot_get_texture_infoB

Query dimensions, format, VRAM compression, and mipmaps.

godot_create_animationC

Create or modify tracks and keyframes in an AnimationPlayer.

godot_configure_animation_treeC

Setup state machines, blend spaces, and transitions in AnimationTree.

godot_configure_audio_busC

Add, rename, mute, solo, or route AudioServer buses.

godot_set_bus_effectB

Add or adjust real-time audio effects on an audio bus.

godot_get_audio_layoutA

Query complete AudioServer bus hierarchy and effect chains.

godot_create_tilemap_layerC

Add a TileMapLayer node with TileSet binding.

godot_set_tilemap_cellsB

Place or clear tiles on a TileMapLayer coordinate grid.

godot_get_tilemap_cellsA

Read placed cell coordinates and atlas coords from TileMapLayer.

godot_configure_tileset_terrainC

Configure TileSet terrain sets, terrain modes, and auto-tiling.

godot_create_navigation_regionB

Create NavigationRegion2D or NavigationRegion3D with NavigationMesh.

godot_bake_navmeshC

Trigger navigation mesh baking on a NavigationRegion.

godot_configure_navigation_obstacleC

Configure NavigationObstacle2D or NavigationObstacle3D dynamic avoidance.

godot_configure_gridmapA

Assign MeshLibrary, set cell sizes, and place 3D grid tiles.

godot_create_curve_pathB

Construct Path2D or Path3D curves with control points.

godot_cast_ray_3dA

Perform 3D raycast query against PhysicsDirectSpaceState3D.

godot_cast_shape_3dC

Perform 3D shapecast (sweep test) in physics space.

godot_get_body_physics_state_3dB

Inspect transform, linear/angular velocity, and contacts.

godot_set_physics_debug_modeB

Enable/disable visual physics collision shape debugging.

godot_inspect_skeletonA

Query bone hierarchies, rest poses, transforms, and socket names.

godot_configure_bone_attachmentC

Attach props, weapons, or collision nodes to named Skeleton3D bones.

godot_setup_inverse_kinematicsC

Configure SkeletonIK3D chains with target nodes and magnet vectors.

godot_configure_physics_jointC

Create and configure 3D physics joints (Pin, Hinge, Slider, ConeTwist, 6DOF).

godot_generate_ragdollB

Automatically construct PhysicalBone3D hierarchies from Skeleton3D.

godot_find_elementsB

Locate UI elements by text, name, class, group, or role.

godot_interact_nodeC

Perform click, type_text, drag_to, or scroll on a located node.

godot_wait_for_conditionB

Auto-wait for node appearance, property thresholds, or signals.

godot_assert_node_stateB

Assert properties, visibility, disabled state, or bounds.

godot_simulate_inputC

Inject simulated mouse, keyboard, or joypad events.

godot_draw_debug_shapesB

Render temporary 2D/3D debug shapes with colors and durations.

godot_clear_debug_shapesB

Remove all active runtime debug drawing shapes.

godot_configure_multiplayer_spawnerD

Setup automated network node spawning paths.

godot_configure_multiplayer_synchronizerB

Configure synced properties and replication intervals.

godot_simulate_network_conditionsC

Inject simulated latency, jitter, and packet loss.

godot_scaffold_state_machineC

Construct modular hierarchical finite state machine nodes.

godot_create_dialogue_resourceA

Generate branching dialogue JSON / Resource files.

godot_create_csg_shapeB

Construct Constructive Solid Geometry (CSGBox, CSGSphere, etc).

godot_generate_procedural_meshA

Generate custom procedural 3D meshes using SurfaceTool.

godot_get_performance_metricsA

Query FPS, memory, draw calls, and physics monitors.

godot_audit_orphan_nodesB

Detect memory leaks from unparented orphan nodes in SceneTree.

godot_inspect_vram_usageB

Query VRAM texture, buffer, and render target allocations.

godot_capture_profiler_traceA

Record engine frame timeline trace slices for performance bottleneck analysis.

godot_create_themeC

Create Theme resource with color, font, and stylebox overrides.

godot_apply_theme_overrideB

Apply theme override directly to a Control node in active scene.

godot_get_input_actionsB

Query all configured project input actions and key bindings.

godot_configure_input_actionC

Add, remove, or modify input actions and event bindings.

godot_get_autoloadsA

Query all registered Autoload singletons.

godot_set_autoloadB

Add, remove, or reorder Autoload singletons in project.godot.

godot_get_pluginsA

Discover installed editor plugins in res://addons/.

godot_set_plugin_statusA

Enable or disable an editor plugin.

godot_get_translationsA

Query registered localization files (.translation / .csv).

godot_add_translationB

Register a localization translation file in project.godot.

godot_get_uidB

Convert resource path to native Godot uid:// identifier.

godot_resolve_uidA

Resolve uid:// identifier back into its file path.

godot_get_dependenciesB

Query dependency list for a scene, resource, or script.

godot_get_export_presetsA

Query export presets defined in export_presets.cfg.

godot_export_projectC

Export project binary for target preset via CLI.

godot_focus_nodeA

Select node in scene tree and focus in Inspector dock.

godot_set_editor_selectionC

Set selected nodes in the 2D/3D editor viewport.

godot_get_selected_nodesA

Query paths of all nodes currently selected in Editor.

godot_set_selected_nodesA

Replace current editor node selection.

godot_undoC

Trigger undo on the active Godot Editor undo/redo manager.

godot_redoB

Trigger redo on the active Godot Editor undo/redo manager.

godot_get_editor_layoutA

Query active editor dock positions and open main screens.

godot_set_editor_layoutB

Switch editor main screen or dock arrangements.

godot_get_node_signalsA

Query all signals declared or inherited on a live node.

godot_get_signal_connectionsB

Query all incoming and outgoing signal connections.

godot_search_asset_libraryA

Search the official Godot Asset Library for plugins, shaders, templates, and tools.

godot_get_asset_detailsA

Retrieve full details, previews, description, and download metadata for an asset from the Godot Asset Library.

godot_install_asset_packageA

Download and install a community asset or plugin package into the active project, with auto-plugin registration.

Prompts

Interactive templates invoked by user choice

NameDescription
fix_scene_warningsGuided workflow for inspecting active nodes and automatically clearing configuration warnings.
create_rich_uiGuided workflow for constructing responsive, themed Godot 4 GUI layouts.
scaffold_characterGuided workflow for setting up a 2D or 3D character controller.

Resources

Contextual data attached and managed by the client

NameDescription
resource_audio_layoutDynamic MCP resource providing current AudioServer bus hierarchy and effect chains JSON.
resource_performance_metricsDynamic MCP resource providing real-time Godot performance telemetry JSON.
resource_project_settingsDynamic MCP resource providing complete project.godot configuration key-value JSON.
resource_project_autoloadsDynamic MCP resource providing all active Autoload singletons in the project.
resource_project_pluginsDynamic MCP resource providing installed editor plugins in res://addons/.
resource_scene_treeDynamic MCP resource providing live scene tree hierarchy graph JSON.
resource_editor_selectionDynamic MCP resource providing currently selected nodes in the Godot Editor.
resource_editor_layoutDynamic MCP resource providing active editor docks and main screen configuration.
resource_vram_usageDynamic MCP resource providing VRAM texture and buffer allocation breakdown.
resource_input_mapDynamic MCP resource providing all configured input actions and key bindings.
resource_export_presetsDynamic MCP resource providing export presets defined in export_presets.cfg.
resource_active_scene_treeDynamic MCP resource providing live node hierarchy of the active scene.
resource_editor_logDynamic MCP resource providing recent Godot engine/editor log output.

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