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godot_create_navigation_region

Create a navigation region in Godot by specifying dimension (2D/3D), optional navmesh resource, and parent node.

Instructions

Create NavigationRegion2D or NavigationRegion3D with NavigationMesh.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Given all annotation hints are false/empty, the description carries the burden of disclosing behavior, and it does state the essence: it creates a navigation region plus a navmesh. Yet it ignores important nuances—for instance whether a default navmesh is generated when navmesh_path is null, and the 2D vs 3D resource type difference—so disclosure beyond the annotation is minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, tight sentence with zero filler. The verb and primary resource are front-loaded, making it instantly scannable for an agent deciding whether to invoke it.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is a simple creator with a thorough nested schema and an output schema, so a short description is acceptable. However, the description fails to point the agent to the typical workflow of creating a navigation region and later baking it via godot_bake_navmesh, and it propagates the wire 2D/3D resource distinction gap, leaving those nuances out.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The top-level params parameter itself has 0% schema description coverage, so the description could have compensated, but it mostly just confirms the dimension (2D vs 3D) and the navmesh resource, which maps to the dimension and navmesh_path properties. The heavy lifting is done by the nested CreateNavigationRegionInput schema, which already describes name, dimension, navmesh_path, and parent_node_path comprehensively.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear action ('Create') and a specific resource ('NavigationRegion2D or NavigationRegion3D with NavigationMesh'), distinguishing it well from generic node creation. However, 'with NavigationMesh' is imprecise for the 2D case, since NavigationRegion2D uses a NavigationPolygon, and it does not explicitly distinguish this tool from the sibling godot_bake_navmesh.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given about when to use this tool versus related alternatives like godot_bake_navmesh or godot_configure_navigation_obstacle, nor are prerequisites stated such as the need for an active scene for parent_node_path to resolve. The description simply declares the action and leaves all selection reasoning to the agent.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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