godot_configure_bone_attachment
Attach props, weapons, or collision nodes to a named bone in Skeleton3D by configuring position, rotation, and scale offsets.
Instructions
Attach props, weapons, or collision nodes to named Skeleton3D bones.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |