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godot_configure_audio_bus

Create, rename, mute, solo, or route audio buses in Godot, with volume, bypass, and layout saving options.

Instructions

Add, rename, mute, solo, or route AudioServer buses.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description lists configuration actions but does not disclose important behaviors such as whether the bus layout is saved, whether missing buses are created by default, or how renaming is supposed to work. Annotations indicate a non-read-only mutation but provide no behavioral detail, so the description carries too little transparency for a mutating tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single compact sentence with the key actions front-loaded and no filler. It earns conciseness points, though the brevity does leave semantic gaps that other dimensions penalize.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's multiple optional parameters, mutation side effects, and related sibling tools, the one-line description is incomplete. It never mentions volume configuration, effect bypassing, layout saving, or when to create vs. configure a bus, so an agent would need to infer too much.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description's verbs roughly map to some parameters (mute, solo, route), but it omits volume_db, volume_linear, bypass_effects, save_layout_path, and create_if_missing. It also advertises 'rename' even though the input schema has no parameter that supplies a new bus name, which is misleading rather than helpful.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific resource ('AudioServer buses') and concrete verbs ('Add, rename, mute, solo, or route'), so the core purpose is immediately clear. It does not explicitly distinguish the tool from closely related siblings like godot_set_bus_effect or godot_get_audio_layout, but the action verbs give enough direction.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool instead of alternatives. Related tools such as godot_set_bus_effect and godot_get_audio_layout exist, but the description never mentions when this tool is preferred or when another audio-bus tool should be used.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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