godot_scatter_multimesh
Scatter mesh instances across a 3D area using GPU instancing, with configurable count, random scale/rotation, and optional alignment to terrain normals.
Instructions
High-performance GPU instanced scattering across a 3D bounding area.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |