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godot_configure_lod_manager

Set LOD distance thresholds, visibility ranges, and cross-fade modes for a mesh node to control geometry detail and performance.

Instructions

Configure visibility ranges, LOD distance thresholds, and cross-fade modes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are all false/neutral and provide no safety profile, and the description does not disclose side effects, whether settings are overwritten or merged, or whether the operation is reversible. For a configuration/mutation tool, more behavioral context is needed beyond the bare action word 'configure'.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single front-loaded sentence with no filler or redundancy. It is appropriately short, though at the cost of behavioral and contextual detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has multiple nested configuration fields and an output schema, but the description omits which node it targets, how margins interact with cross-fading, and what the result looks like. The schema carries the parameter details, but the description itself is not complete enough for an agent to use the tool confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description mentions visibility ranges and fade modes, loosely mapping to some parameters, but it adds little meaning beyond the schema's existing parameter descriptions. With schema description coverage at 0%, it does not compensate for the richer parameter semantics in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a concrete action ('Configure') and the LOD-specific resource, enumerating visibility ranges, distance thresholds, and cross-fade modes. Among the many godot_configure_* siblings, this clearly identifies the LOD manager as the target. It leaves the target node type implicit, but the tool name and schema fill that gap.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided about when to use this tool versus alternatives such as godot_configure_particles or godot_configure_render_settings, nor are prerequisites or conditions stated. The description explains what the tool does but not when it should be selected.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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