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godot_set_editor_layout

Change the Godot editor's layout by switching main screens, opening or activating scene files, and toggling distraction-free mode.

Instructions

Switch editor main screen or dock arrangements.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations already state readOnlyHint=false and destructiveHint=false, and the description clarifies that the operation is a non-read-only UI workspace change. It does not disclose deeper side effects, such as whether other layout settings are reset or whether the change persists, but those are less critical for this simple editor-UI tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one tight sentence with an active verb and no filler. It is appropriately brief for a simple UI layout tool, though slightly underspecified given three optional parameters.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The operation itself is low-risk and simple, and the input schema provides detailed parameter descriptions, so the one-liner is minimally viable. However, the description never notes that all parameters are optional or that it can open a scene and toggle distraction-free mode, and it does not point to godot_get_editor_layout for reading the current layout.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description does not compensate: active_scene_path and distraction_free_mode are not mentioned in the natural-language description at all. The phrase 'dock arrangements' is vague and does not clearly map to the three distinct optional parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a clear verb ('Switch') and resource ('editor main screen/dock arrangements'), which is enough to distinguish it from read-only siblings like godot_get_editor_layout. It is less complete than the title suggests, though, because the description does not mention the active scene or distraction-free mode that the parameters actually control.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or when-not-to-use guidance is provided. The description does not mention that godot_get_editor_layout is the read-oriented counterpart, nor does it indicate this tool should be used only when the user wants to change the editor UI state.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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