godot_connect_signal
Connect or disconnect a Godot signal between source and target nodes, with options for persistent, deferred, and one-shot firing.
Instructions
Connect a signal from a source node to a target node method.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |