godot_instantiate_model
Add a 3D model (glb, gltf, blend, tscn) into the active Godot scene, specifying transform and collision options, optionally saving as a new scene.
Instructions
Instantiate a 3D model asset into the active scene.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |