godot_attach_script
Attach or detach GDScripts to nodes to control game logic, with optional initial property values for immediate setup.
Instructions
Attach or detach a GDScript to/from an active node.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |