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godot_create_dialogue_resource

Generate branching dialogue JSON or Godot Resource files from structured dialogue nodes, including speaker text, player choices, and condition checks.

Instructions

Generate branching dialogue JSON / Resource files.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations indicate readOnlyHint=false, so the description should clarify destructive or mutating actions. It mentions 'generate' but does not specify whether existing files are overwritten, whether it creates directories, or any side effects. It does not add behavioral context beyond the annotation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one concise sentence with no wasted words. It could be slightly more descriptive but is efficient for its purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has a complex input schema with nested objects (DialogueNode, DialogueOption) and an output schema. The description is minimal; it doesn't mention the file format options, node structure, or examples. However, the schema provides thorough structure. Still, given the tool's complexity, the description could provide more guidance on usage, such as when to use 'tres' vs 'json' or how dialogue nodes link.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description coverage is 0%, meaning descriptions for parameters (resource_path, dialogue_nodes, format) are absent. However, the schema already provides detailed descriptions (e.g., format default 'json', resource_path example, dialogue_nodes description). The description itself does not add parameter information, but the schema covers it. Given the schema coverage is effectively 100% via schema descriptions, baseline 3 applies, but description adds nothing; however, the schema already is rich. I give 5 because the description is not needed for parameter understanding; the schema carries the weight.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (generate) and resource (branching dialogue JSON / Resource files). It is specific enough to distinguish from other Godot tools, though it doesn't explicitly name a sibling alternative.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use this tool: when creating branching dialogue resources. However, it does not provide explicit conditions for when NOT to use it or alternatives (e.g., using a visual editor or modifying existing dialogue files). Some guidance is inferred from the tool name, but not explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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