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godot_configure_multiplayer_spawner

Configure a MultiplayerSpawner to automate network node spawning by setting the target spawn path, spawn limit, and allowed scenes.

Instructions

Setup automated network node spawning paths.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description discloses no behavioral traits beyond the annotations. It doesn't mention side effects (e.g., modifying the active scene), requirements (e.g., a MultiplayerSpawner node must exist), or any operational details. The annotations already indicate non-readOnly and non-idempotent, but the description adds nothing extra.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence, so it is not verbose. However, it achieves conciseness at the expense of clarity and usefulness. It is too brief to convey the tool's actual function, making it a poor trade-off.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of configuring a MultiplayerSpawner (with multiple parameters and likely requiring specific node setup), the description is highly incomplete. It doesn't explain the purpose of the tool, its parameters, or typical use cases. An agent would have no idea how to invoke it correctly based solely on this description.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description does not add any meaning to the input parameters. The schema already includes descriptions for spawn_path, spawn_limit, spawnable_scenes, spawner_node_path, and clear_spawnable_scenes. The tool description only says 'setup paths' which doesn't clarify how these parameters interact or their purpose beyond the schema defaults.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Setup automated network node spawning paths' is vague and lacks specificity. It doesn't explicitly mention the MultiplayerSpawner node or the configuration aspects (e.g., spawn limit, spawnable scenes). It could be confused with other network or spawning tools, and the verb 'setup' is generic.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like godot_configure_multiplayer_synchronizer or godot_simulate_network_conditions. There is no mention of scenarios requiring MultiplayerSpawner configuration or conditions that would make this tool appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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