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godot_create_curve_path

Create Path2D or Path3D curves with control points and Bezier handles in Godot, supporting closed loops and optional PathFollow nodes.

Instructions

Construct Path2D or Path3D curves with control points.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations indicate no read-only, open-world, idempotent, or destructive hints, leaving the description to carry behavioral context. The description does not disclose potential side effects like creating a node in the scene tree, or whether the operation can be undone. It does not mention any important behaviors such as automatic node naming conflicts or scene attachment details. There is no contradiction with annotations, but coverage is weak.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that front-loads the core purpose. However, it is extremely brief and does not include any additional useful details such as common use cases or parameter hints. While there is no waste, the brevity results in under-specification for a complex tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has an output schema (though not shown) and a rich input schema with many nested options. The description provides minimal context and does not explain how to choose between 2D and 3D or how handles work. But given the comprehensive schema, the description is sufficient for basic understanding. It is complete enough to call the tool correctly, but lacks edge-case guidance.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema provides detailed descriptions for every parameter, including defaults and explanations for path_type, points, and closed. The description does not add additional meaning beyond what the schema already provides. Since schema coverage is 100% (all parameters have descriptions), the baseline of 3 is appropriate as the description adds little value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Construct) and the resource (Path2D or Path3D curves with control points). It distinguishes this tool from other creation tools like godot_create_node or godot_create_csg_shape by specifying curve-specific functionality. The description is specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for constructing curves, but does not explicitly state when to use this tool versus alternatives like godot_create_node (which could also create nodes). There are no when-not-to-use conditions or alternative tool mentions. The context is clear enough for a curve-creation task, but lacks explicit routing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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