godot_setup_inverse_kinematics
Set up inverse kinematics for Godot skeletons by configuring SkeletonIK3D chains with target nodes and magnet vectors.
Instructions
Configure SkeletonIK3D chains with target nodes and magnet vectors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |