godot_reparent_node
Reparent a node in the active scene tree by specifying its current path and the target parent path, with options to set the child index and preserve its global transform.
Instructions
Move a node to a new parent in the active scene tree.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |