godot_setup_xr_rig
Set up an XR tracking rig in the active scene by creating XROrigin3D, XRCamera3D, and XRController3D nodes. Optionally configure OpenXR action maps and hand tracking for VR projects.
Instructions
Scaffold XROrigin3D, XRCamera3D, and XRController3D tracking rig.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |