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godot_configure_environment

Adjust WorldEnvironment background, glow, tonemapping, and ambient lighting in one step to set the visual mood and atmosphere of the Godot scene.

Instructions

Adjust WorldEnvironment background, glow, tonemap, and ambient light.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations declare readOnlyHint=false, destructiveHint=false, idempotentHint=false. The description doesn't contradict them and conveys that it's a mutation operation. It doesn't add extra behavioral context like whether the environment is mutated in place, saved to a resource, or whether node_path vs save_path are mutually exclusive, so it adds only minimal transparency beyond the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence that front-loads the tool's domain. All the parameter detail lives in the schema where it belongs, so the description stays appropriately concise without being vague.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's functional surface — background modes, glow, tonemap, ambient light, SSR/SSAO/SSIL, and volumetric fog — the description names only four categories, omitting SSAO/SSIL and volumetric fog. The ambiguity of how node_path and save_path interact plus the missing guidance on defaults or dependencies makes the contextual picture incomplete but not unacceptable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema coverage is effectively 0% because the input schema has a single 'params' wrapper object, but each property inside that object has its own description. Those property descriptions reuse the names and enums, which explains values but adds only incremental meaning. Notably, the description doesn't explain the relationship between node_path and save_path, which is an important semantic gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Adjust WorldEnvironment background, glow, tonemap, and ambient light' uses a clear verb and resource, and enumerates the specific property groups it affects. It doesn't explicitly distinguish it from sibling tools like godot_configure_render_settings or godot_configure_camera, but it does state the relevant categories well enough.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description indicates this is for configuring a WorldEnvironment node's rendering environment. It doesn't provide explicit when-to-use or when-not-to-use guidance, nor alternatives. However, the tool name and description make its targeted domain reasonably discernible, so the usage is implied rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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