godot_configure_xr_passthrough
Configure OpenXR passthrough and foveated rendering in Godot to manage XR visuals and performance. Set reference space, enable passthrough, choose foveation level, and control dynamic foveation.
Instructions
Configure OpenXR passthrough mode and foveated rendering.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |