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godot_bake_navmesh

Trigger navigation mesh baking on NavigationRegion2D/3D nodes in Godot, with configurable agent settings and optional save to .tres file.

Instructions

Trigger navigation mesh baking on a NavigationRegion.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description does not disclose whether baking is synchronous or asynchronous, whether existing navigation meshes are overwritten, or whether any file saving occurs. Annotations already convey read/write and destructive hints, but the description adds no behavioral context beyond the word 'trigger'.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, tightly written sentence with no filler. It is concise and front-loaded with the core verb and resource, though it sacrifices useful context for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with a complex navigation-mesh baking workflow and multiple optional parameters, this description is too thin. It omits prerequisites, side effects, async behavior, and the role of the optional save path, leaving the agent to infer critical operational context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description itself adds no parameter semantics, but the underlying schema provides detailed descriptions for all fields such as node_path, cell_size, on_thread, and save_navmesh_path. Since the schema carries the explanatory burden, the missing parameter info in the description is acceptable but not exemplary.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific action ('Trigger navigation mesh baking') and a concrete resource ('NavigationRegion'), which distinguishes it from sibling tools like creating or configuring navigation regions. It could be more explicit about 2D vs 3D, but the core purpose is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives, nor does it mention prerequisites such as an existing NavigationRegion or active scene. It only describes what happens, not the context in which it should be chosen.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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