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godot_set_autoload

Add, remove, or reorder Autoload singletons in Godot projects. Specify script or scene paths to configure global access in project.godot.

Instructions

Add, remove, or reorder Autoload singletons in project.godot.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description tells the agent that the effect is a mutation of project.godot, which is useful. The annotations provide little safety context, and the description does not go deeper into persistence effects, side effects on running scenes, or what 'remove' implies for existing references. No contradiction with the annotations is present.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single front-loaded sentence with no filler, which is efficiently structured. It loses one point because brevity leaves the mapping from its verbs to the input parameters entirely to the schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutating tool with no useful annotation hints, the description is too thin: it does not explain how add/remove/reorder is selected, that path is required when adding or updating, or what the persistent impact on the project is. The schema covers some of this, but the unsupported 'reorder' claim leaves an important gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool description adds no parameter-level guidance, and the promised 'reorder' operation has no corresponding order/position/index parameter in the schema, making that usage difficult or impossible to invoke correctly. The schema's property descriptions are helpful, but the tool description does not compensate for the 0% schema description coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the resource being modified ('Autoload singletons in project.godot') and lists concrete mutation verbs: add, remove, reorder. This distinguishes it from the read-only sibling godot_get_autoloads. It is not a full 5 because it claims 'reorder' without any corresponding schema field or explanation of how ordering is expressed.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The intended use is inferable: use this tool when you need to modify Autoload singletons, whereas godot_get_autoloads is presumably the read counterpart. However, the description provides no explicit when-to-use guidance, no exclusions, and no mention of alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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