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godot_scaffold_state_machine

Create modular hierarchical finite state machine nodes in Godot, generating GDScript files and attaching node hierarchies to scenes.

Instructions

Construct modular hierarchical finite state machine nodes.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
paramsYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations provide no safety profile (readOnlyHint, idempotentHint, destructiveHint are all false/neutral), so the description carries the full burden. It only says 'construct nodes' and does not disclose that files may be generated, the scene may be modified, or whether repeated calls overwrite existing content.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence with no fluff, and the key concept 'finite state machine' is front-loaded. It is concise to the point of under-specification, but as a structure it is efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a code-generation and scene-modification tool with moderate complexity, yet the description omits side effects, prerequisites, and potential failure modes. The output schema helps with return values, but the description is too thin for an agent to confidently invoke this tool in the right context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With schema description coverage reported as 0%, the description should compensate, but it adds no meaning for states, target_dir, machine_name, parent_node_path, or generate_node_hierarchy. The nested schema does contain property descriptions, but the tool description itself does not help an agent understand parameter selection or relationships.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Construct') with a specific artifact ('modular hierarchical finite state machine nodes'), which clearly conveys the tool's function. It distinguishes itself from generic node-creation or script-creation tools by naming state machines, though it does not explicitly contrast with siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance about when to use this tool versus alternatives such as godot_create_node, godot_create_script, or godot_configure_animation_tree. No prerequisites like requiring an active scene or an intended directory are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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