godot_generate_ragdoll
Build a PhysicalBone3D hierarchy from a Skeleton3D to create a ragdoll. Select bones, collision shapes, mass, friction, and bounce to control the physics behavior.
Instructions
Automatically construct PhysicalBone3D hierarchies from Skeleton3D.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |