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Unreal Spawn Actor

unreal_spawn_actor

Spawn actors in Unreal Engine levels by specifying a class or blueprint path, with optional location, rotation, and label.

Instructions

Spawn a new actor in the current Unreal level from a class or blueprint path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
classNameYesActor class or blueprint path (e.g. 'StaticMeshActor', '/Game/BP/BP_Enemy.BP_Enemy_C').
labelNoOptional actor label.
locationNoSpawn location.
rotationNoSpawn rotation.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, and the description lacks details on important behavioral aspects: side effects, success/failure conditions, output (if any), and error behavior (e.g., invalid class path).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with no fluff. However, it could be improved by adding a second sentence for behavioral transparency without sacrificing conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Missing critical context for a spawning tool: no mention of return values (e.g., actor reference), what happens after spawn, or prerequisites. The presence of nested parameters and no output schema makes the description incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for all parameters. The description adds no further semantics beyond the schema, so baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the verb 'spawn', resource 'new actor in the current Unreal level', and source 'class or blueprint path', making the tool's purpose clear and distinct from sibling tools like destroy or get.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., unreal_get_blueprint), no prerequisites mentioned (e.g., valid level, class must exist), and no exclusions stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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