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Gamedev All-in-One MCP

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    TDQS

    B3.2/5.0

    Scored across 78 tools

    Disambiguation5/5

    Each tool has a domain prefix (blender_, roblox_, unity_, unreal_) making it easy to distinguish which engine it targets. Within each domain, tools target distinct actions (create, delete, get, set, search, etc.) with clear, non-overlapping purposes. Only a few general environment tools lack prefixes, but they are clearly separate from engine-specific tools.

    Naming Consistency4/5

    The vast majority of tools follow a consistent domain_verb_noun pattern (e.g., blender_create_object, unity_set_transform). A few general tools (doctor, inspect_project, list_capabilities, project_init) do not include a prefix, which is a minor deviation from the pattern but still understandable.

    Tool Count3/5

    78 tools is high for a single MCP server, but the scope covers four game engines with many common operations. Roblox has a large number (35), including many search tools that could be consolidated. While the count is borderline, it is reasonable for an all-in-one server, though it could be streamlined.

    Completeness4/5

    Each engine provides core CRUD operations, physics, raycasts, and environment control. Roblox is especially complete with script management and Studio integration. Minor gaps exist, such as missing animation tools in Blender and lack of component removal in Unity, but the overall coverage is good for basic gamedev workflows.

    Maintenance

    ActivityMaintained
    ResponsivenessSyncing