Gamedev All-in-One MCP
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- AlicenseNot gradedqualityNot gradedmaintenanceEnables AI agents to interact with and control Roblox Studio instances in real-time through the Model Context Protocol. It provides a unified tool for building, scripting, and manipulating 3D worlds with over 90 operations including instance management and Luau scripting.14 npm-
- AlicenseBqualityAmaintenanceProvides AI assistants with comprehensive control over Unity Hub and Unity Editor through over 200 specialized tools for project management and scene manipulation. It enables users to perform complex tasks like script creation, asset management, and project builds using natural language commands.80211 npm471-
- AlicenseNot gradedqualityAmaintenanceGives AI assistants deep read/write access to the Unreal Editor through 21 category tools covering 525+ actions, plus a YAML flow engine for multi-step workflows.793 npm345MIT
- AlicenseNot gradedqualityDmaintenanceEnables AI agents to query and control the Unity Editor, supporting scene management, GameObject manipulation, asset browsing, play mode control, and real-time editor operations through 52+ tools.1MIT
- AlicenseBqualityAmaintenanceEnables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.11,053 npm882MIT
- FlicenseAqualityCmaintenanceBridges AI assistants to Unreal Engine 5 editor, enabling direct manipulation of levels, actors, Blueprints, and Animation Blueprints through natural language commands.163-
TDQS
Scored across 78 tools
Each tool has a domain prefix (blender_, roblox_, unity_, unreal_) making it easy to distinguish which engine it targets. Within each domain, tools target distinct actions (create, delete, get, set, search, etc.) with clear, non-overlapping purposes. Only a few general environment tools lack prefixes, but they are clearly separate from engine-specific tools.
The vast majority of tools follow a consistent domain_verb_noun pattern (e.g., blender_create_object, unity_set_transform). A few general tools (doctor, inspect_project, list_capabilities, project_init) do not include a prefix, which is a minor deviation from the pattern but still understandable.
78 tools is high for a single MCP server, but the scope covers four game engines with many common operations. Roblox has a large number (35), including many search tools that could be consolidated. While the count is borderline, it is reasonable for an all-in-one server, though it could be streamlined.
Each engine provides core CRUD operations, physics, raycasts, and environment control. Roblox is especially complete with script management and Studio integration. Minor gaps exist, such as missing animation tools in Blender and lack of component removal in Unity, but the overall coverage is good for basic gamedev workflows.