Gamedev All-in-One MCP
<div align="center">
# 🎮 Gamedev All-in-One MCP
### One Server. Four Engines. 78 Tools. Zero Friction.
**The first open-source MCP server that unifies Roblox Studio, Unity, Unreal Engine, and Blender into a single AI-powered control plane.**
[](LICENSE)
[](https://nodejs.org)
[](https://www.typescriptlang.org)
[](https://modelcontextprotocol.io)
[](#tool-inventory-78-tools)
[](#supported-engines)
[](#)
<br />
[**Quick Start**](#-quick-start) · [**Features**](#-features) · [**Architecture**](#-architecture) · [**Tool Inventory**](#-tool-inventory-78-tools) · [**Dashboard**](#-web-dashboard) · [**Contributing**](#-contributing)
<br />
```
"Hey Claude, create a red spinning cube in Unity, then replicate it in Roblox and Blender."
```
</div>
---
## ✨ Features
<table>
<tr>
<td width="50%">
### 🔧 78 MCP Tools
Across 12 modules — scene management, scripting, instance CRUD, physics simulation per engine.
### 🌉 4 Engine Connectors
Auto-reconnecting bridges for Roblox (HTTP), Unity (TCP), Unreal (TCP), and Blender (TCP).
### 🤖 Built-in AI Console
Chat with Claude, GPT-4o, or Gemini directly from the dashboard — tools auto-execute.
</td>
<td width="50%">
### 🖥️ Web Dashboard
Real-time SSE monitoring at `localhost:3100` with glassmorphism dark theme UI.
### ⚡ Physics Engine
Per-engine gravity, rigid bodies, constraints, raycasting, force/impulse simulation.
### 🔌 Universal Compatibility
Works with Claude Desktop, Cursor, Claude Code, OpenCode, VS Code Copilot, and any MCP client.
</td>
</tr>
</table>
---
## 🎯 Supported Engines
<table>
<tr>
<td align="center" width="25%">
<br />
<img src="https://img.shields.io/badge/-Roblox%20Studio-00A2FF?style=for-the-badge&logo=roblox&logoColor=white" />
<br /><br />
<b>31 tools</b><br />
HTTP Long-Poll Bridge<br />
Port <code>3002</code><br />
<sub>Luau Plugin Included</sub>
<br /><br />
</td>
<td align="center" width="25%">
<br />
<img src="https://img.shields.io/badge/-Unity-000000?style=for-the-badge&logo=unity&logoColor=white" />
<br /><br />
<b>15 tools</b><br />
TCP Socket Bridge<br />
Port <code>7890</code><br />
<sub>C# EditorWindow</sub>
<br /><br />
</td>
<td align="center" width="25%">
<br />
<img src="https://img.shields.io/badge/-Unreal%20Engine-313131?style=for-the-badge&logo=unrealengine&logoColor=white" />
<br /><br />
<b>15 tools</b><br />
TCP Socket Bridge<br />
Port <code>55557</code><br />
<sub>C++ Plugin</sub>
<br /><br />
</td>
<td align="center" width="25%">
<br />
<img src="https://img.shields.io/badge/-Blender-F5792A?style=for-the-badge&logo=blender&logoColor=white" />
<br /><br />
<b>13 tools</b><br />
TCP Socket Bridge<br />
Port <code>9876</code><br />
<sub>Python Addon</sub>
<br /><br />
</td>
</tr>
</table>
---
## 🚀 Quick Start
```bash
# Clone the repo
git clone https://github.com/nicepkg/gamedev-all-in-one.git
cd gamedev-all-in-one
# Install & build
npm install
npm run build
# Start the server
npm run dev
```
Then open **http://127.0.0.1:3100** for the web dashboard.
### MCP Client Configuration
Add to your MCP client config (Claude Desktop, Cursor, etc.):
```json
{
"mcpServers": {
"gamedev-all-in-one": {
"command": "node",
"args": ["/absolute/path/to/gamedev-all-in-one/dist/index.js"]
}
}
}
```
---
## 🏗 Architecture
```mermaid
graph TB
subgraph Client["🤖 MCP Clients"]
CD[Claude Desktop]
CR[Cursor]
CC[Claude Code]
OC[OpenCode]
VS[VS Code Copilot]
end
subgraph Server["⚡ MCP Server — Node.js"]
FND["🔧 Foundation (4 tools)"]
RBX["🟦 Roblox (20 tools)"]
UNI["⬛ Unity (15 tools)"]
UNR["⬜ Unreal (15 tools)"]
BLN["🟧 Blender (13 tools)"]
WEB["🖥️ Dashboard :3100"]
end
subgraph Engines["🎮 Game Engines"]
RS["Roblox Studio<br/>Luau Plugin"]
UE["Unity Editor<br/>C# EditorWindow"]
UEE["Unreal Editor<br/>C++ Plugin"]
BE["Blender<br/>Python Addon"]
end
Client -->|stdio| Server
RBX -->|"HTTP :3002"| RS
UNI -->|"TCP :7890"| UE
UNR -->|"TCP :55557"| UEE
BLN -->|"TCP :9876"| BE
style Client fill:#1e1b4b,stroke:#6366f1,color:#e0e7ff
style Server fill:#0c4a6e,stroke:#0ea5e9,color:#e0f2fe
style Engines fill:#431407,stroke:#f97316,color:#fff7ed
```
---
## 📦 Tool Inventory (78 tools)
<details>
<summary><b>🔧 Foundation — 4 tools</b></summary>
| Tool | Description |
|:-----|:------------|
| `project_init` | Initialize project manifest |
| `inspect_project` | Read manifest state |
| `doctor` | Validate environment and connectors |
| `list_capabilities` | List all tools and connector status |
</details>
<details>
<summary><b>🟦 Roblox — 31 tools</b></summary>
| Category | Tools |
|:---------|:------|
| **Core** (2) | `roblox_run_code` · `roblox_create_workspace_part` |
| **Script** (5) | `roblox_get_script_source` · `roblox_set_script_source` · `roblox_edit_script_lines` · `roblox_grep_scripts` · `roblox_inject_code` |
| **Instance** (7) | `roblox_create_instance` · `roblox_delete_instance` · `roblox_set_property` · `roblox_clone_instance` · `roblox_reparent_instance` · `roblox_create_instances_bulk` · `roblox_import_asset` |
| **Query** (12) | `roblox_get_instance_properties` · `roblox_get_instance_children` · `roblox_search_instances` · `roblox_get_file_tree` · `roblox_read_output_logs` · `roblox_search_decal` · `roblox_search_asset3d` · `roblox_search_mechanics` · `roblox_search_gamesystem` · `roblox_search_userinterface` · `roblox_search_utility` · `roblox_search_toolbox` |
| **Physics** (5) | `roblox_set_gravity` · `roblox_set_physics` · `roblox_add_constraint` · `roblox_raycast` · `roblox_simulate_physics` |
</details>
<details>
<summary><b>⬛ Unity — 15 tools</b></summary>
| Category | Tools |
|:---------|:------|
| **Core** (10) | `unity_get_hierarchy` · `unity_get_gameobject` · `unity_create_gameobject` · `unity_delete_gameobject` · `unity_set_component_property` · `unity_add_component` · `unity_set_transform` · `unity_get_script_source` · `unity_play_mode` · `unity_execute_menu_item` |
| **Physics** (5) | `unity_set_gravity` · `unity_add_rigidbody` · `unity_add_joint` · `unity_raycast` · `unity_apply_force` |
</details>
<details>
<summary><b>⬜ Unreal Engine — 15 tools</b></summary>
| Category | Tools |
|:---------|:------|
| **Core** (10) | `unreal_get_world_outliner` · `unreal_get_actor` · `unreal_spawn_actor` · `unreal_destroy_actor` · `unreal_set_actor_transform` · `unreal_set_actor_property` · `unreal_get_blueprint` · `unreal_run_python` · `unreal_play_mode` · `unreal_get_viewport_screenshot` |
| **Physics** (5) | `unreal_set_gravity` · `unreal_set_simulate_physics` · `unreal_add_physics_constraint` · `unreal_raycast` · `unreal_apply_force` |
</details>
<details>
<summary><b>🟧 Blender — 13 tools</b></summary>
| Category | Tools |
|:---------|:------|
| **Core** (8) | `blender_get_scene` · `blender_get_object` · `blender_create_object` · `blender_delete_object` · `blender_set_transform` · `blender_set_material` · `blender_run_python` · `blender_export` |
| **Physics** (5) | `blender_set_gravity` · `blender_setup_rigid_body` · `blender_add_constraint` · `blender_bake_physics` · `blender_apply_force` |
</details>
---
## 🖥️ Web Dashboard
The built-in dashboard at **http://127.0.0.1:3100** features a dark glassmorphism UI:
<p align="center">
<img src="docs/screenshots/dashboard.png" alt="Web Dashboard" width="800" />
</p>
| Panel | Description |
|:------|:------------|
| **Engine Status** | Real-time connection status for all 4 engines with animated glow effects |
| **AI Console** | Chat with Claude / GPT-4o / Gemini — auto-executes engine tools |
| **Tool Registry** | All 78 tools with color-coded engine dots and live search |
| **Event Log** | SSE-powered real-time stream of connections, tool calls, and errors |
### AI Console Providers
| Provider | Models |
|:---------|:-------|
| **Anthropic** | Claude Opus 4.6, Claude Sonnet 4.6, Claude Haiku 4.5 |
| **OpenAI** | GPT-5.4, GPT-5.4 Mini, GPT-5.4 Nano, o3, o4-mini |
| **Google** | Gemini 2.5 Pro, Gemini 2.5 Flash, Gemini 2.5 Flash-Lite |
> API keys are stored in **localStorage only** — never sent to or stored on the server.
---
## 🔌 Roblox Studio Plugin
A production-ready single-file plugin is included.
### Installation
1. Copy `runtime/roblox-studio-plugin/GamedevAllInOne.server.lua` to your Plugins folder:
- **Windows**: `%LOCALAPPDATA%\Roblox\Plugins\`
- **Mac**: `~/Documents/Roblox/Plugins/`
2. Restart Roblox Studio
3. Enable: **Game Settings > Security > Allow HTTP Requests = ON**
4. Start the server with `npm run dev`
5. Plugin auto-connects on load
### Plugin Features
- 31 command handlers (script CRUD, instance CRUD, physics, raycast)
- Auto-handshake with bridge on startup
- HTTP long-poll command loop with `pcall`-wrapped requests
- Toolbar button to start/stop runtime
---
## 🌉 Bridge Architecture
| Engine | Protocol | Port | Reconnect | Plugin |
|:-------|:---------|:-----|:----------|:-------|
| Roblox | HTTP long-poll | `3002` | N/A | Luau plugin (included) |
| Unity | TCP socket | `7890` | Auto | C# EditorWindow |
| Unreal | TCP socket | `55557` | Auto | C++ Plugin |
| Blender | TCP socket | `9876` | Auto | Python Addon |
> All bridges bind to `127.0.0.1` only. TCP bridges auto-reconnect with configurable intervals.
---
## ⚙️ Configuration
### Environment Variables
| Variable | Default | Description |
|:---------|:--------|:------------|
| `WEB_DASHBOARD_PORT` | `3100` | Dashboard HTTP port |
| `WEB_DASHBOARD_ENABLED` | `true` | Set `false` to disable dashboard |
| `ROBLOX_LUAU_BRIDGE_PORT` | `3002` | Roblox Luau bridge port |
| `UNITY_BRIDGE_PORT` | `7890` | Unity TCP bridge port |
| `UNREAL_BRIDGE_PORT` | `55557` | Unreal TCP bridge port |
| `BLENDER_BRIDGE_PORT` | `9876` | Blender TCP bridge port |
---
## 🔒 Security
- **Loopback only** — all bridges bind to `127.0.0.1`
- **Host validation** — requests with invalid Host headers are rejected
- **Origin-restricted CORS** — only localhost origins permitted
- **Body size limits** — 1 MiB max on Luau bridge, 64 KiB on dashboard API
- **Input validation** — Zod schemas on all bridge endpoints
- **No server-side secrets** — API keys live in browser localStorage only
- **Graceful degradation** — port conflicts disable individual services without crashing
---
## 🛠 Development
```bash
npm run dev # Start with tsx (hot reload)
npm run build # TypeScript compile + copy dashboard
npm start # Production mode
npm test # Run tests
```
### Project Structure
```
src/
├── index.ts # Entry point + graceful shutdown
├── version.ts # NAME, VERSION constants
├── server/
│ └── create-server.ts # McpServer + 12 tool module registration
├── connectors/
│ ├── shared/tcp-bridge.ts # Shared TCP bridge (Unity/Unreal/Blender)
│ ├── roblox/index.ts # Roblox detection + command dispatch
│ ├── luau/bridge.ts # HTTP long-poll bridge (hardened)
│ ├── unity/index.ts # Unity detection + TCP bridge
│ ├── unreal/index.ts # Unreal detection + TCP bridge
│ └── blender/index.ts # Blender detection + TCP bridge
├── tools/
│ ├── foundation.ts # 4 foundation tools
│ ├── roblox*.ts # 20 Roblox tools (5 files)
│ ├── unity*.ts # 15 Unity tools (2 files)
│ ├── unreal*.ts # 15 Unreal tools (2 files)
│ └── blender*.ts # 13 Blender tools (2 files)
└── web/
├── server.ts # Dashboard HTTP + SSE + Chat API
├── llm-proxy.ts # Multi-provider LLM with tool execution
└── dashboard.html # Single-file frontend (dark theme)
runtime/
└── roblox-studio-plugin/
└── GamedevAllInOne.server.lua # Production-ready Studio plugin
```
---
## 🤝 Contributing
Contributions are welcome! Here's how to get started:
1. **Fork** the repository
2. **Create** a feature branch: `git checkout -b feat/amazing-feature`
3. **Commit** your changes: `git commit -m 'feat: add amazing feature'`
4. **Push** to the branch: `git push origin feat/amazing-feature`
5. **Open** a Pull Request
### Areas We'd Love Help With
- 🎮 **Engine plugins** — C# EditorWindow for Unity, C++ plugin for Unreal, Python addon for Blender
- 🧪 **Tests** — unit tests, integration tests, E2E bridge tests
- 📚 **Docs** — tutorials, video walkthroughs, example prompts
- 🌐 **i18n** — translations for the dashboard UI
- 🔧 **New tools** — animation, audio, terrain, lighting tools per engine
---
## 📚 Upstream References
<details>
<summary>Projects that inspired this work</summary>
| Engine | Project | License |
|:-------|:--------|:--------|
| Roblox | `boshyxd/robloxstudio-mcp` | MIT |
| Roblox | `yannyhl/linkedsword-mcp` | MIT |
| Roblox | `Roblox/studio-rust-mcp-server` | Official |
| Unity | `CoderGamester/mcp-unity` | MIT |
| Unity | `CoplayDev/unity-mcp` | MIT |
| Unreal | `chongdashu/unreal-mcp` | MIT |
| Unreal | `kevinpbuckley/VibeUE` | MIT |
| Blender | `ahujasid/blender-mcp` | MIT |
| Blender | `poly-mcp/Blender-MCP-Server` | MIT |
| Physics | `KAIST-M4/MCP-SIM` | — |
</details>
---
## 📄 License
**AGPL-3.0-only** — see [LICENSE](LICENSE) for details.
- Improvements to the server must remain open source
- Networked or hosted variants must not become closed forks
- MIT and Apache-2.0 upstream code adapted with attribution preserved
---
<div align="center">
**If this project helps your game development workflow, give it a ⭐**
<br />
Made with ❤️ by the open-source community
<br />
[](https://star-history.com/#nicepkg/gamedev-all-in-one&Date)
</div>
TDQS
Scored across 78 tools
Each tool has a domain prefix (blender_, roblox_, unity_, unreal_) making it easy to distinguish which engine it targets. Within each domain, tools target distinct actions (create, delete, get, set, search, etc.) with clear, non-overlapping purposes. Only a few general environment tools lack prefixes, but they are clearly separate from engine-specific tools.
The vast majority of tools follow a consistent domain_verb_noun pattern (e.g., blender_create_object, unity_set_transform). A few general tools (doctor, inspect_project, list_capabilities, project_init) do not include a prefix, which is a minor deviation from the pattern but still understandable.
78 tools is high for a single MCP server, but the scope covers four game engines with many common operations. Roblox has a large number (35), including many search tools that could be consolidated. While the count is borderline, it is reasonable for an all-in-one server, though it could be streamlined.
Each engine provides core CRUD operations, physics, raycasts, and environment control. Roblox is especially complete with script management and Studio integration. Minor gaps exist, such as missing animation tools in Blender and lack of component removal in Unity, but the overall coverage is good for basic gamedev workflows.