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Gamedev All-in-One MCP

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Unreal Get Blueprint

unreal_get_blueprint

Inspect any Unreal Engine Blueprint asset to view its components, variables, and functions.

Instructions

Inspect a Blueprint asset, listing its components, variables, and functions.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
assetPathYesBlueprint asset path (e.g. '/Game/BP/BP_Enemy').
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description should disclose behavioral traits. It implies a read-only operation ('inspect') but does not explicitly state it is non-destructive, nor mentions permissions, error handling, or side effects. Minimal disclosure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, front-loaded sentence that covers the essential purpose without waste. Every word contributes to the meaning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the moderate complexity and no output schema, the description adequately indicates the return content (components, variables, functions). It could mention error cases or output format but is mostly sufficient for a basic inspection tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters (assetPath and timeoutMs). The tool description adds no extra meaning beyond what the schema provides, so baseline score applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool inspects a Blueprint asset and lists its components, variables, and functions. It uses a specific verb ('inspect') and resource ('Blueprint asset'), and distinguishes itself from siblings like unreal_get_actor or unreal_get_world_outliner.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool over alternatives, nor any prerequisites or exclusions. The description only states what it does, leaving the agent to infer usage context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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