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Unity Set Component Property

unity_set_component_property

Set a specific property of a Unity component on a GameObject by providing its path, component type, property name, and value.

Instructions

Set a property on a component attached to a GameObject in Unity.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesFull path of the GameObject.
componentYesComponent type name (e.g. 'Transform', 'MeshRenderer').
propertyYesProperty name.
valueNoProperty value (JSON serializable).
timeoutMsNoCommand timeout.
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose any behavioral traits such as whether the component must already exist, error handling, side effects, or return behavior. This is a significant gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise (one sentence) but lacks sufficient detail for a tool with five parameters and no annotations. It is appropriately front-loaded but could benefit from more context without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (five parameters, no output schema, no annotations), the description is extremely incomplete. It does not explain return values, error behavior, prerequisites, or any other contextual information the agent needs.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage for all five parameters, so the description does not need to add more. The description provides no additional parameter semantics beyond what the schema already states.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states that the tool sets a property on a component attached to a GameObject in Unity, using a specific verb and resource. However, it does not distinguish itself from sibling tools like unity_set_transform or other component-specific tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, such as other setter tools for specific components. There are no exclusions or context for when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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