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Unity Add Rigidbody

unity_add_rigidbody

Adds a Rigidbody component to a Unity GameObject, configuring physics properties like mass, drag, gravity, kinematic mode, position/rotation constraints, and collision detection.

Instructions

Add a Rigidbody component to a GameObject with mass, drag, constraints, and collision detection settings.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesGameObject path.
massNoRigidbody mass.
dragNoLinear drag.
angularDragNoAngular drag.
useGravityNoWhether gravity affects this body.
isKinematicNoKinematic mode (not affected by forces).
freezePositionXNo
freezePositionYNo
freezePositionZNo
freezeRotationXNo
freezeRotationYNo
freezeRotationZNo
collisionDetectionNoCollision detection mode.Discrete
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description must disclose behavioral traits, but it only states the action and settings. It does not mention side effects (e.g., overwriting existing Rigidbody), error conditions, or behavior if component already exists.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence with no filler words. All information is relevant and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 14 parameters, no output schema, and no annotations, the description is too brief. It does not explain return values, error handling, or how constraints work. More detail is needed for effective use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description coverage is 57%, leaving many parameters (freezePosition, freezeRotation) undescribed. The description adds generic terms ('mass, drag, constraints') but does not compensate for the undocumented parameters. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Add' and the resource 'Rigidbody component to a GameObject', and mentions specific settings (mass, drag, constraints, collision detection). It distinguishes from siblings like unity_add_component which adds arbitrary components.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives like unity_add_component or unity_add_joint. It lacks context about prerequisites, such as requiring an existing GameObject.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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