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Unreal Destroy Actor

unreal_destroy_actor

Destroy an Unreal actor by path. Enables removing actors during game development without manual editor interaction.

Instructions

Destroy an actor in the current Unreal level by path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesActor path to destroy.
timeoutMsNoCommand timeout.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description says 'destroy', implying irreversible deletion, but does not confirm if it's undoable or what happens to references. No annotations are provided to compensate. It is minimal but not misleading.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence that efficiently communicates the tool's action and context. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple destroy tool with two parameters and no output schema, the description is adequate. It could mention that destruction is irreversible and that the actor must exist, but it is nearly complete for the tool's simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Both parameters are fully described in the schema (100% coverage). The description adds no extra meaning beyond what the schema already provides. Baseline score is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'destroy', the resource 'actor', and the context 'current Unreal level by path'. It unambiguously differentiates from sibling tools like unreal_spawn_actor or unreal_get_actor.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, such as when to use unreal_set_actor_property instead. No exclusions or prerequisites are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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