Skip to main content
Glama
sansaks-jpg

Gamedev All-in-One MCP

by sansaks-jpg

Unity Get Hierarchy

unity_get_hierarchy

Retrieve the full hierarchy tree of GameObjects from the active Unity scene. Optionally specify a root path, depth, or timeout.

Instructions

Get the full scene hierarchy tree from the active Unity scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
rootPathNoOptional root GameObject path to start from. Empty for full scene.
depthNoMaximum hierarchy depth.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description must convey behavior. Only states it gets the hierarchy, missing details like performance impact, structure (tree vs list), inclusion of inactive objects, or cancellation behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded, no wasted words. However, could be slightly expanded to include more context without losing conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, no annotations. Description lacks information about what the hierarchy includes (e.g., names, child relationships, inactive objects). Incomplete for a complex return value.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers all three parameters (rootPath, depth, timeoutMs) with descriptions. Description adds no extra meaning beyond the schema, so baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states it gets the 'full scene hierarchy tree' from the active Unity scene, differentiating it from sibling tools like unity_get_gameobject which retrieves a single object.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., unity_get_gameobject). Implicitly for full hierarchy, but no explicit context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sansaks-jpg/gamedev-all-in-one-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server