Skip to main content
Glama
sansaks-jpg

Gamedev All-in-One MCP

by sansaks-jpg

Unreal Get Actor

unreal_get_actor

Retrieve properties and components of any Unreal Engine actor by specifying its world path.

Instructions

Get properties and components of an actor by path in the Unreal level.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesActor path in the world (e.g. '/Game/Maps/Main.Main:PersistentLevel.PlayerStart').
includeComponentsNoInclude component details.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. While 'Get' implies read-only, no explicit safety or behavioral traits are disclosed, such as whether properties are read-only or if any side effects occur.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single, front-loaded sentence (12 words) with no redundancy; every word is necessary.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple getter with full schema coverage, the description is adequate but lacks details on return format or behavior (e.g., what happens if path is invalid). No output schema exists to supplement.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%; all three parameters have descriptions. The tool description adds minimal meaning beyond restating 'by path', so baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and resource 'actor', with context 'by path in the Unreal level', effectively distinguishing from sibling tools like unreal_destroy_actor or unreal_spawn_actor.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., unreal_get_blueprint for Blueprints, unreal_get_world_outliner for hierarchy). The agent is left to infer context from the tool names.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sansaks-jpg/gamedev-all-in-one-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server