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Gamedev All-in-One MCP

by sansaks-jpg

Unity Play Mode

unity_play_mode

Enter, exit, or pause Unity Editor play mode to streamline scene testing.

Instructions

Control Unity Editor play mode — enter, exit, or pause.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesPlay mode action.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description must convey behavioral traits. It only mentions 'enter, exit, or pause' without detailing consequences like unsaved changes, timeout behavior, or state dependencies. Minimal behavioral disclosure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no extraneous words. Every part earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple with no output schema, but the description lacks details on default behavior, error handling, or prerequisites. Adequate for a basic tool but incomplete given no annotations.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for both parameters. The description adds no additional meaning beyond listing actions. Baseline 3 is appropriate as the schema already documents parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'control' and the resource 'Unity Editor play mode', and lists the actions (enter, exit, pause). It is distinct from sibling tools, as no other Unity tool controls play mode.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool is for controlling play mode, but provides no explicit guidance on when to use it versus alternatives. Given the unique purpose, it is adequate but lacks depth.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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