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Roblox Set Physics

roblox_set_physics

Anchor or unanchor a BasePart to disable or enable physics, and optionally set initial linear and angular velocity.

Instructions

Enable or disable physics on a BasePart by setting Anchored and optionally applying velocity.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesFull instance path of the BasePart.
anchoredYesTrue to anchor (disable physics), false to unanchor (enable physics).
velocityNoInitial AssemblyLinearVelocity when unanchoring.
angularVelocityNoInitial AssemblyAngularVelocity.
waitForResponseMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It only states the basic effect without disclosing side effects, prerequisites, or behavior for edge cases (e.g., already anchored). The fact that velocity is applied only when unanchoring is in the schema but not in the description.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence with no unnecessary words. The main purpose is front-loaded, making it easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the moderate complexity (5 parameters, nested objects, no output schema, no annotations), the description is too brief. It misses details on return behavior, timeout, and constraints on the path parameter, which an agent would need for correct usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds marginal value by mentioning 'setting Anchored' and 'optionally applying velocity', but does not address angularVelocity or waitForResponseMs. The schema already describes all parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly specifies the verb (enable/disable), resource (physics on a BasePart), and method (setting Anchored and optionally velocity). It effectively distinguishes from sibling tools like roblox_set_gravity or roblox_simulate_physics.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as roblox_set_property or roblox_simulate_physics. The description lacks context for appropriate usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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