Unreal Apply Force
unreal_apply_forceApply continuous forces or instantaneous impulses to any physics-enabled actor component in Unreal Engine, with torque and precise world location control.
Instructions
Apply a force or impulse to an actor's physics-enabled component.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Actor path. | |
| component | No | Component name. Empty for root. | |
| force | No | Force vector (continuous). | |
| impulse | No | Impulse vector (instantaneous). | |
| torque | No | Torque vector. | |
| atLocation | No | World location to apply force at. | |
| velocityChange | No | Apply as velocity change (ignores mass). | |
| timeoutMs | No | Command timeout. |