Unity Apply Force
unity_apply_forceApply force, impulse, or torque to a Unity GameObject's Rigidbody with customizable vectors and force modes.
Instructions
Apply a force, impulse, or torque to a GameObject's Rigidbody.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | GameObject path with Rigidbody. | |
| force | No | Force vector. | |
| torque | No | Torque vector. | |
| forceMode | No | Force application mode. | Force |
| atPosition | No | World position to apply force at. | |
| timeoutMs | No | Command timeout. |