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Gamedev All-in-One MCP

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Unreal Set Simulate Physics

unreal_set_simulate_physics

Toggle physics simulation on an actor's primitive component, with controls for mass, damping, and gravity.

Instructions

Enable or disable physics simulation on an actor's primitive component.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesActor path.
componentNoComponent name. Empty for root component.
simulateYesTrue to enable physics simulation, false to disable.
massNoOverride mass in kg.
linearDampingNoLinear damping.
angularDampingNoAngular damping.
enableGravityNoEnable gravity on this component.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry full behavioral disclosure. It states the action (enable/disable) but omits side effects, prerequisites (like requiring a primitive component), or implications of parameters like mass or gravity. The description is too minimal for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single efficient sentence with no wasted words. It is front-loaded and immediately communicates the core action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite 8 parameters and no output schema, the description only states the main toggle action. It does not explain how parameters like 'mass', 'linearDamping', or 'enableGravity' interact with 'simulate', nor what the return value or error behavior is. This is insufficient for a complex tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so parameters are fully documented there. The description adds no extra meaning beyond the schema, thus baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the tool's purpose: toggling physics simulation. It uses a specific verb ('Enable or disable') and specifies the resource ('physics simulation on an actor's primitive component'), effectively distinguishing it from sibling tools like 'unreal_set_gravity' or 'unreal_apply_force'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool is for enabling/disabling physics simulation but provides no explicit guidelines on when to use it versus alternatives (e.g., other physics tools) or any prerequisites. It lacks context for decision-making.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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