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Gamedev All-in-One MCP

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Unity Add Joint

unity_add_joint

Attach a physics joint component to a Unity GameObject, selecting joint type (FixedJoint, HingeJoint, etc.), optional connected body, and break force/torque thresholds.

Instructions

Add a physics joint component (FixedJoint, HingeJoint, SpringJoint, CharacterJoint, ConfigurableJoint) to a GameObject.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesGameObject path.
jointTypeYesJoint type.
connectedBodyPathNoPath to the connected Rigidbody GameObject. Empty for world anchor.
breakForceNoForce threshold to break the joint.
breakTorqueNoTorque threshold to break the joint.
propertiesNoAdditional joint-specific properties.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description bears full burden. It only states the action without disclosing side effects, dependencies (e.g., need for Rigidbody), or the instant nature of the action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence of 18 words, front-loading the purpose and listing joint types. No fluff or wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (7 parameters, nested 'properties' object, no output schema), the description lacks important details about return values, how to use the properties parameter, and prerequisites.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and each parameter has a description. The tool description adds no new meaning beyond listing joint types, which are already in the enum. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it adds a physics joint component, listing the specific types. This distinguishes it from sibling tools like 'unity_add_component' which is generic.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, such as when a Rigidbody is needed or which joint type to choose. The description implies usage but gives no explicit context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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