Unity Add Joint
unity_add_jointAttach a physics joint component to a Unity GameObject, selecting joint type (FixedJoint, HingeJoint, etc.), optional connected body, and break force/torque thresholds.
Instructions
Add a physics joint component (FixedJoint, HingeJoint, SpringJoint, CharacterJoint, ConfigurableJoint) to a GameObject.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | GameObject path. | |
| jointType | Yes | Joint type. | |
| connectedBodyPath | No | Path to the connected Rigidbody GameObject. Empty for world anchor. | |
| breakForce | No | Force threshold to break the joint. | |
| breakTorque | No | Torque threshold to break the joint. | |
| properties | No | Additional joint-specific properties. | |
| timeoutMs | No | Command timeout. |