Skip to main content
Glama
sansaks-jpg

Gamedev All-in-One MCP

by sansaks-jpg

Unity Create GameObject

unity_create_gameobject

Create a new GameObject in a Unity scene, specifying its name, parent path, and primitive type (e.g., Cube, Sphere).

Instructions

Create a new GameObject in the Unity scene under a parent path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName for the new GameObject.
parentPathNoParent GameObject path. Empty for scene root.
primitiveTypeNoPrimitive type to create.Empty
timeoutMsNoCommand timeout.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so description must carry burden. It indicates creation (write operation) but does not disclose potential side effects, error behavior for invalid paths, or impact on existing objects. Adequate but minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence of 10 words, no filler, directly states purpose and parent path context. Efficient and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Tool is simple (4 params, no output schema), but description lacks mention of return value (whether it returns the created GameObject) and does not specify if parentPath must exist. Barely adequate for agent decision-making.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. Description does not add any extra meaning beyond schema descriptions; it repeats no parameter details.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'Create', resource 'GameObject', and scope 'in Unity scene under a parent path'. Differentiates from siblings like unity_get_gameobject and unity_delete_gameobject.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use versus alternatives (e.g., unity_add_component or unity_create_gameobject vs blenders). Context is implied by the parent path parameter, but no when-not or scenarios are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sansaks-jpg/gamedev-all-in-one-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server