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Unity Get Script Source

unity_get_script_source

Retrieve the source code of any C# script from the Unity Assets folder by providing its relative path.

Instructions

Read the source code of a C# script file from the Unity project's Assets folder.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scriptPathYesRelative path from Assets/ (e.g. 'Scripts/PlayerController.cs').
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavior. It only says 'Read' but does not specify return format, error handling, or any limitations (e.g., only .cs files).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single, well-structured sentence with all key elements, no wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simple nature of the tool and the absence of an output schema, the description is adequate but could mention the return value (script text). No major gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description adds minimal value beyond the schema. The description does not enhance parameter understanding.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Read', the resource 'source code of a C# script file', and the location 'Unity project's Assets folder', distinguishing it from sibling tools like unity_get_gameobject or roblox_get_script_source.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like unity_get_gameobject or unity_get_hierarchy. No mention of prerequisites or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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