Skip to main content
Glama
sansaks-jpg

Gamedev All-in-One MCP

by sansaks-jpg

Unity Raycast

unity_raycast

Cast a ray in Unity 3D space using Physics.Raycast to detect collisions and return hit data.

Instructions

Cast a ray in Unity 3D space using Physics.Raycast and return hit info.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
originYesRay origin.
directionYesRay direction.
maxDistanceNoMaximum ray distance.
layerMaskNoLayer mask (-1 for all layers).
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden but only states 'return hit info' without specifying what hit info includes (e.g., hit point, normal, distance, collider). It does not disclose whether the ray is destructive, its interaction with colliders, or any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence (12 words) that conveys the core purpose efficiently without unnecessary detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has no output schema, so the description should explain the return format. It only mentions 'return hit info' without elaboration. For a raycast tool, the agent needs to know what structure of data to expect (e.g., hit point, normal, collider reference).

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for all parameters. The tool description adds no extra information beyond the schema, so baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (cast a ray), the resource (ray in Unity 3D space), and uses the specific Unity API 'Physics.Raycast', which distinguishes it from sibling raycast tools for other engines like Roblox and Unreal.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives. It does not mention prerequisites, scenarios, or when not to use it. Sibling tools include raycasts for Roblox and Unreal, but the description provides no comparative context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sansaks-jpg/gamedev-all-in-one-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server