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Unreal Get World Outliner

unreal_get_world_outliner

Retrieve the actor hierarchy of an Unreal Engine level or world. Specify an optional root path, hierarchy depth, and timeout.

Instructions

Get the actor hierarchy from the current Unreal Engine level/world.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
rootPathNoOptional root actor path. Empty for full world.
depthNoMaximum hierarchy depth.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden for behavioral disclosure. It mentions reading from the current level/world but does not state whether it is read-only, performance implications, or any side effects beyond retrieval.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Description is a single sentence with no redundant words, front-loading the core action and resource effectively.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having 3 parameters and no output schema, the description lacks detail on return format (e.g., hierarchy structure), error conditions, or scope limitations beyond the brief statement.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description adds no further meaning beyond what the schema already documents for rootPath, depth, and timeoutMs.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the resource 'actor hierarchy' from the current Unreal Engine level/world, distinguishing it from sibling tools like unreal_get_actor which retrieves a single actor.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for retrieving the full actor hierarchy but does not explicitly state when to use this tool versus alternatives like unreal_get_actor or provide exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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