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Blender Create Object

blender_create_object

Add a new mesh primitive or empty object to a Blender scene. Supports cubes, spheres, cylinders, planes, cones, torus, empty, camera, and light.

Instructions

Create a new mesh primitive or empty object in the Blender scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
typeYesObject type to create.
nameNoOptional object name.
locationNoWorld location.
scaleNoScale.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, and the description only states the basic action. Fails to disclose important behavioral traits such as auto-selection, naming collision behavior, default values beyond schema, or whether the object is created into the active scene/collection.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence, front-loading the purpose. However, it could be slightly more informative (e.g., listing supported types) without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, no return value description. Missing details about what happens after creation (e.g., object is added to scene, selected behavior). For a creation tool with 5 parameters and nested objects, the description is too sparse.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds minimal meaning beyond the schema (only mentions 'mesh primitive or empty' which maps to the type enum). Does not elaborate on location, scale, or timeout semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Create a new mesh primitive or empty object in the Blender scene' specifies the verb (create), resource (mesh primitive or empty object), and target (Blender scene). It clearly differentiates from sibling tools like delete_object, get_object, and set_transform.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives (e.g., blender_run_python for custom objects, or other creation tools). Does not mention prerequisites, limitations, or context for use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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